HAND NO 20: MAJOR OPENING

Dealer: South
Vul: None

North

8 6
A 7 3 2
Q 6 4 2
9 6 4

 

West

East

 

10 7 2
6 5 4
J 10 9
A K 5 3

K 9 5
10
A 8 7 3
J 10 8 7 2

 

South

 

A Q J 4 3
K Q J 9 8
K 5
Q

 

South

West

North

East

 
 

1(1)
3(3)
Pass

Pass
Pass
Pass

1NT(2)
4(4)
Pass

Pass
Pass
 

(1) 5+ , 13-21 HCP

(2) 6-9 HCP, without a support of 3+ , limiting

(3) Jump shift, 4+ , 5-4 distribution or better, 19-21 HCP, forcing to game

(4) Preference for hearts, minimum responding hand, 6-7 HCP, closing

CONTRACT: 4 South

OPENING LEAD: K (from A-K or K-Q)

PLAN

Three possible losers: one spade, one diamond and one club.

Line of play: find the spade king with East.

PLAY

Trick 1 W: K, 4, 2, Q

Trick 2 W: A, 6, 7, 8

Trick 3 S: K, 4, 2, 10

Trick 4 S: Q, 5, 3, 7

Trick 5 S: 9, 6, A, 7

Trick 6 N: 8, 9, J, 2

Declarer must now find a way to go back to dummy for another spade finesse.

Trick 7 S: K, 5, 2, 3

Trick 8 S: J, 9, 4, A

Trick 9 E: J, J, 5, 9

The club return forces declarer to ruff in his hand and lead spades, losing to East's king.

RESULT

Declarer makes his contract.

The defense takes three tricks, one spade, one diamond and one club.

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