HAND NO 72: TWO OVER ONE GAME FORCE

Dealer: South
Vul: None

North

K Q 5
K J
A K 8 6 3
J 9 2

 

West

East

 

10 3
Q 9 7 6
5 4 2
K Q 10 3

9 7
10 8 5 4 2
Q 10
7 6 5 4

 

South

 

A J 8 6 4 2
A 3
J 9 7
A 8

 

South

West

North

East

 
 

1(1)
2(3)
4(5)
4(7)
6(9)

Pass
Pass
Pass
Pass
Pass

2(2)
3(4)
4(6)
5(8)
Pass

Pass
Pass
Pass
Pass
Pass

(1) 5+ , 13-21 HCP
(2) 4+ , 13+ TP, forcing to game
(3) 5+ , 13-15 HCP
(4) 3+ , 13+ TP
(5) First-round control for clubs
(6) First-round control for diamonds
(7) First-round control for hearts
(8) Second-round control for hearts
(9) Closing

CONTRACT: 6 South

OPENING LEAD: K (from A-K or K-Q)

PLAN

Two possible losers: one diamond and one club.

Line of play: establish the diamond suit to discard the loser in clubs.

PLAY

Trick 1 W: K, 2, 4, A

Trick 2 S: 2, 3, Q, 7

Trick 3 N: 5, 9, J, 10

Trick 4 S: 7, 2, K, 10

Trick 5 N: Q, 2, A, 6

Trick 6 S: 9, 4, A, Q

Trick 7 N: 3, 5, J, 5

Trick 8 S: 3, 7, K, 4

Declarer can now pitch his losing club on one of dummy's good diamonds and claim thirteen tricks

RESULT

Declarer makes his contract plus one overtrick.

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